Why? because you have a lot of mech categories to complete and also every duplicated mech will sell for the price of one salvage part. My Advice here would be taking contracts to cover you expenses and whenever posible go mostly salvage. I dont know what second hand crack smoke inhaled the developers when they designed this, as you need 800.000.000 C-Bills to complete this category. ![]() On the other side you will have C-Bills, here you will get 1 point for every 10K C-Bills you earn, this being from completed contracts, or sold item (every C-Bill spent wont make you lose points). One one side there is Contracts, here you will get 50 points for every difficulty level (half skull) a completed contract has up to 70K points (on the bright side, you will fill this one along the MRB meter). Here are two very hard to complete scores. NOTE: if you lower the difficulty at any point of your career, you wont be able to raise it up again, also there is no point in starting with a low difficulty and ramping it up as the difficulty modifier will always stay on its lowest point, start with 1.0 and dont change anything if you are aiming for big numbers. I leave here the cut points of each rank and the percentage of the total scoring you need to get to obtain them. I think that the Contract payment option is bugged and stays always on normal. And finally, having harder encounters means heavier mechs to salvage.Īnother possible option is to set Combat difficulty to normal, advanced mechwarriors to normal and turning off rare salvage. ![]() Advanced mechwarriors is nice but not really needed, its better to have rare salvage, as it will differenciate your mechs from oposing forces. ![]() Ironman, Lethality and Unequiped Mechs are mandatory, so you can leave generous salvage and three mech parts required for new chassis, that way you can get at least one new mech per contract, fully equip it, and sell all the surplus. In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet.Your objective here (as long as you want to achieve the highest score possible) is to set the difficulty multiplier at 1.0, my recomendation above is designed to maximize each point giving option, without making the game a pain in the a$$. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience.
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